Joseph talks about how his family was "smashed and broken", which is your clue. Grab the staff, which again hands you the smaller Eden's Gate amulet. Now go to the final beam which is on a smaller island close by. The cross will disappear and you're done. It doesn't look like the right fit from here, so you need to go inside the cabin where the pink prompt is, and stand behind the bar to line it up through the hole in the roof. Hold up the small amulet and use the pulley hanging on the porch to rotate the glowing cross so it roughly aligns with the piece you're holding. Here you'll see a windmill with part of the Eden's Gate cross on it, and hanging from the cabin porch is a handle that you can pull to rotate the windmill sails, and the Eden's Gate cross along with it. You'll see Joseph again, and he's talking about "the winds of change". Next, head to the cabin inland and interact with the cross again to get the smaller amulet. You're now going to repeat this process for the other two puzzles. Both will disappear, signifying you're completed the first part of the puzzle. You'll be able to align your small piece of the amulet with the larger cross, and the perspective will make it look like the full and complete cross. Throw one at the vines to burn them off, then stand on the jetty with the pink marker and crates. Joseph is talking about "burning your sins", and there just happens to be some Molotov cocktails here.
If you turn around from your current location you'll see the first big pink cross but it's partially obscured by pink vines. Listen to Joseph Seed on each occasion and he'll give you audio clues too. It's a little visual illusion and is fairly simple once you know how. You'll have to do this three times in three different locations. This puzzle requires you to align the piece of the amulet with larger pink Eden's Crosses on the island. When you interact with the cross, you'll be given a small piece of the Eden's Gate amulet, which you can hold up by holding up on your d-pad. You'll see a vision in pink of Joseph Seed standing next to an Eden's Gate cross. Once at the island you'll be prompted to investigate the beams, so go to the closest marker, which is by the waterfront. There's a boat at the bridge that you can use. This guide contains spoilers for Far Cry: New Dawn, but if you've arrived here by searching, we're guessing you need a little help with an annoying puzzle.Īs part of the main story campaign of Far Cry New Dawn, you will have to go to Eden's Gate to get help from what's left of Joseph Seed's cult, the original bad guys from Far Cry 5.Īs you arrive for the first time, you'll be turned away by the guards and instead told to go to a nearby island - you'll see it marked on the map.