

To me, Dragons are the ultimate power in a world. Dragons as a player race is one of my pet peeves. This part here I'd like to add a thought or two on. Beyond that, if you have angels and vampires in a game, I'd rather have vampires represent the bat winged, evil biped. If we go with a natural angelic lore, actual angels would be just like the manticore, they do not have freedom because they are servents of the holy, whereas a fallen angel (demon) would be free to choose his own path. When I think fallen angel, I assume both angels and demons are the same, rather, I'd play demons that were angels, and their name is just a status. Me personally, I don't want any steriotypical demons which are simply fallen angels. Rich science fiction universe setting.But everyone has their own taste in roles, for characters and foes.

Full AI support - all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.

Commander mode for issuing orders to your squadmates and teammates. Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights). Dogfighting using space interceptors and bombers, launched from capital ships and stations. Unique combination of spaceship and infantry combat - board spacestations, shipyards and vessels to capture or destroy them from the inside. Fully operational and pilotable capital ships with playable interiors. Diverse combat opportunities - assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship. AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring: Wide selection of weapons and tools, ground vehicles and spacecraft to fight with. Angels Fall First is a first person combined-arms sci-fi wargame.
