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Different starting location, relations, gear and quests. Perhaps use more gothic looking buildings in the area to give the impression of a fallen Imperial World.Ĭharacter: I would think character creation would be where you also pick your faction. Probably with a Nurgle flavor to fit the nurgle's rot/radiation theme. All the mutant creatures we currently see could be changed (with a lot of mod magic) to being the spawns of chaos. The radiation can be seen as the spread of chaos and more specifcally Nurgle's rot.
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The World - The world with all its radiation and war torn nature could work very well as a Imperial World being warped by Chaos. So just from my experience so far I can see the a total conversion mod working something like this (just spitballing ideas here) The could already function as a Warhammer 40k game with some imagination. So I was playing today and realized that this game would be the perfect paltform for a Warhammer 40k Mod.
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